Room 302 build 0.9
Hello everyone!
Week 9 bring you some bug fixing and new settings.
Since last week was our first big week in terms of testing, we decided to spend this week solving some of the issues presented by you, the Player. Here is a list of some of the fixes:
Objects held in Players hand no longer pass through the floors or walls. Previously, you could push objects inside the walls and floor.
Made the detection radius of the trash can bigger to detect trash bags more easily. Previously, you had to place the trash bag exactly above the trash can.
Highlight preview now work both in Main Menu and Pause Menu. Previously, it would only work on Main Menu.
This week we also added 2 new things:
A sensitivity settings (Highly requested)
UI in the HUD to help the Player know which tools is in hand
As always thank you for your support and happy cleaning!
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Room 302
You are cleaning a hotel, but it's getting darker
Status | Released |
Author | Patricia Pereira |
Genre | Simulation |
Tags | 3D, clean, Horror, Narrative, Psychological Horror, suspense, Unreal Engine, Working Simulator |
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